Adding your own hole shapes (the advanced way)

This page will guide you through the process of adding and testing your own hole into FreePATHS (pillars work similarly to holes, but this page will focus on holes). Please note that you need some Python knowledge to do this. It is recommended to fork the main repository so you have your own version to work on.

There is an alternative method for adding new shapes by using the very flexible PointLineHole or FunctionLineHole. See the corresponding tutorial for more information. The advantage of adding the hole manually with this tutorial is that the computation can be optimized and made a lot faster.

Understanding the code structure

All holes and pillars are defined in the holes.py file, and each hole and pillar is defined as a class in this file. For the hole to work with FreePATHS, some requirements need to be fulfilled. (Pillars have an added requirement of needing to have both x0 and y0 as class attributes). I will walk you through the requirements step by step in the following sections. Refer to the other holes to see how they work if you need some inspiration.

Creating a minimal example

The class must have some predefined functions to work, and I will go through them one by one. Let's start by creating the class and it's __init__ method:

class NewHole(Hole)
    def __init__(self):
        pass

The class inherits from the general Hole class (which does not do anything currently). As for any python class, use the __init__ method to receive all parameters for the class and do any heavy precalculations you will need for the other methods here, as this is only executed once.

Let's continue by adding the is_inside method:

def is_inside(self, x, y, z, cf):
    pass

Except for the __init__ method, the arguments of all methods of the hole classes need to be exactly as specified to work and the methods need to return the correct object types.

The is_inside method is used to check whether a point is inside the hole or not. If the point is inside the hole, the method has to return True otherwise False. The algorithm will check if the phonon is inside a hole and, if true, runs the scatter() method. Let's add that one now:

def scatter(self, ph, scattering_types, x, y, z, cf):
    pass

This function updates the ph and scattering_types objects it is given and as such returns nothing.

Let's add the last method:

def get_patch(self, color_holes, cf):
    return Circle((0, 0), 1e-8, facecolor=color_holes)

This method is used to plot the hole onto the output plots, like the Structure XY.pdf output file. It needs to return a matplotlib Patch object or an error will be thrown, so let's just put in a small circle at the origin as a placeholder.

You now have a working hole that you can use in FreePATHS without it throwing any errors. But obviously, it doesn't do anything yet, so let's start adding some functionality.

Creating the hole shape

The first step is to finish the __init__ method to get and store things like the hole position or size and to do any preliminary calculations. I recommend avoiding using x and y as attribute names and to use x0 and y0 instead, since x and y and z are used in the other methods.

After that, let's add the is_inside method. Remember that this method should evaluate if the given point is inside the hole and return a boolean. After you finished the is_inside method, you can test it by running any simulation and checking the Pixel volumes.pdf output file. It should show the shape of your hole in black. Make sure to increase NUMBER_OF_PIXELS_X and NUMBER_OF_PIXELS_Y to get a higher resolution image. Also, make sure to check if all parameters of the hole class (like the position and size) have the desired effect.

Example config file you can use for testing:

# General parameters
OUTPUT_FOLDER_NAME               = "New hole test"
NUMBER_OF_PHONONS                = 10
NUMBER_OF_TIMESTEPS              = 100
NUMBER_OF_PROCESSES              = 1

# System dimensions [m]:
WIDTH                          = 1000e-9
LENGTH                         = 1000e-9

# Map & profiles parameters:
pixel_size = 10e-9
NUMBER_OF_PIXELS_X             = int(WIDTH / pixel_size)
NUMBER_OF_PIXELS_Y             = int(LENGTH / pixel_size)

# Holes
# you can also add multiple holes to test
HOLES                          = [NewHole(x=0, y=LENGTH/2, size_x=300e-9, size_y=400e-9)]

Making the hole visible

Next, let's finalize the get_patch method so that the hole will show up in the structure plots. While this step is not necessarily required for the hole to behave correctly, I still highly recommend doing it now so that you can use it later to debug the scattering.

As explained before, the get_path method needs to return a matplotlib Patch object that describes the shape of the hole. Check the matplotlib documentation, but you will probably end up using a Polygon patch.

Now you can just run the simulation again and make sure your hole shows up correctly in Structure XY.pdf or Phonon paths XY.pdf. You can compare Structure XY.pdf and Pixel volumes.pdf to see if they look the same.

Making the hole functional

The last step is to add the scattering behavior in the check_if_scattering method. This is a bit more difficult, and I will explain the basics here, but please look at how it is done in the holes.py file.

In the scatter method, we need to calculate the angle with which the phonon is striking the hole. After that, usually a scattering function is called which will return a scattering event and put it into scattering_types.holes and it will change ph.phi and ph.theta to correspond to the direction after the scattering. Oftentimes, you don't need to create a new scattering function, but you can use one of the ones in the scattering_primitives.py file. One example of a hole that uses a scattering function is CircularHole. Some holes have their scattering behavior programmed in, like ParabolaBottom for example.

A small trick: If you have problems with phonons getting stuck inside the hole (especially at low temperatures) it can help to check if the phonon is traveling towards the hole. This can be done by comparing the current position of the hole (ph.x, ph.y and ph.z) and the next position (x, y, z). See CircularHole for an example.

Now you can test the hole with the config provided below. Watch for stuff like phonons traveling through the hole or phonons scattering off the hole at weird angles. Also try to increase and decrease the TIMESTEP to see how it affects the scattering behavior. It is normal that the phonons do not all scatter exactly at the hole surface but close to the phonon surface. This is where the get_patch method is helpful to see the actual border of the hole. Make sure that one is also correct while you're at it.

Here is the example config you can use to test the scattering behavior:

# General parameters
OUTPUT_FOLDER_NAME               = "New hole scattering test"
NUMBER_OF_PHONONS                = 500
OUTPUT_TRAJECTORIES_OF_FIRST     = NUMBER_OF_PHONONS
TIMESTEP                         = 2e-12
NUMBER_OF_TIMESTEPS              = 200000
NUMBER_OF_PROCESSES              = 10

# System dimensions [m]:
WIDTH                            = 1000e-9
LENGTH                           = 1000e-9

# Map & profiles parameters:
pixel_size = 10e-9
NUMBER_OF_PIXELS_X               = int(WIDTH / pixel_size)
NUMBER_OF_PIXELS_Y               = int(LENGTH / pixel_size)

# Make sure only specular scattering
T                                = 1
INCLUDE_INTERNAL_SCATTERING      = False
SIDE_WALL_ROUGHNESS              = 1e-12
HOLE_ROUGHNESS                   = 1e-12
TOP_ROUGHNESS                    = 1e-12
BOTTOM_ROUGHNESS                 = 1e-12

# Holes
# you can also add multiple holes to test
HOLES                          = [NewHole(x=0, y=LENGTH/2, size_x=300e-9, size_y=400e-9)]

# Sources
PHONON_SOURCES                 = [Source(x=0, y=0, z=0, size_x=WIDTH,  size_y=0, size_z=THICKNESS, angle_distribution="random_up")]

Afterword

I hope you enjoyed this small tutorial and that you managed to make your hole work 😉. If the hole works well, feel free to make a pull request into the main repository so that other people can use it. But please ensure that the pull request is clean and does not contain temporary files or unrelated changes.

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